skyrim
Friday, September 4, 2015
Skyrim
This blog is for the people out there that dont know what skyrim is but would like to know.
Skyrim is a basic ARPOWVG (action role playing open world video game) that takes place in mid-evil times in a province called skyrim, which is part of a giant country called Tamriel.
In the game you can play as a variety of different races from elves to orcs to argonians (lizard people) to khajiit (cat people). Your whats known as "Dragonborn", meaning you have the soul of a dragon. Your objective in the game is basically to kill the dragon Alduin, who is prophesied to destroy the world.
You can do basically anything you want in the game with limited restrictions. At the begining of the game you play as a prisoner on your way to you execution in a town called Helgen, luckily a dragon interrupts your execution, but it also burns down the town your in. In the confusion of things you escape from Helgen through a cave which leads you to a town called Riverwood.
Once your in Riverwood you talk to a couple of people, sell some stuff, do some smithing, then they send you to a city called Whiterun. When you approach Whiterun you will see a group of people fighting a giant, you can choose to help them or just walk away. Once your inside the city you will have to to up to the "castle" and talk to the jarl, who is kinda like the mayor or guy in charge.
There are nine jarls throught Skyrim, Each independently govens their own hold or city. All of the jarls must report to the high king of Skyrim, who, happends to be dead at the moment because he was killed in a one on one duel with Ulfric Stormcloak, the jarl of Windhelm and leader of the Stormcloak rebelion.
The jarl of Whiterun then tells you to talk to his court wizard, who sends you on a quest to retrieve the Dragonstone. The Dragonstone is an ancient artifact that shows the locations or ancient dragon burial sites.
The player returns to Whiterun with the Dragonstone, only to learn that another dragon has appeared near the city. After slaying the dragon with assistance from the city's guards, the player unexpectedly absorbs the dragon's soul which grants them the ability to perform a magical ability called a "Thu'um", or Shout. The city's guards are astonished, and inform the player that they must be a Dragonborn, a mortal born with the soul and power of a dragon. After returning to the Jarl with news of the dragon's defeat, the player is summoned to meet with the Greybeards, an order of monks who live in seclusion in their temple of High Hrothgar on the slopes of Skyrim's tallest mountain, the Throat of the World.
The Greybeards further train the player in the "Way of the Voice", teaching the player more powerful Thu'ums and instructing the player on their destiny and role as the Dragonborn. The player learns that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin, the first dragon and the Nordic god of destruction. Alduin is prophesied to destroy the races of Men and Mer, and consume the world. The player character is the latest and likely last "Dovahkiin", or Dragonborn. Dovahkiin are anointed by the gods to help fend off the threat Alduin and other dragons pose to Tamriel.
The Greybeards task the player with retrieving the legendary Horn of Jurgen Windcaller in the marshes of Hjaalmarch as a final test. However, the player discovers the Horn has been stolen, and the culprit wishes to meet with the Dragonborn. The thief reveals herself as Delphine, Riverwood's innkeeper. Delphine admits that she set up the player in retrieving the Dragonstone. Delphine wants the Dragonborn to prove their power before explaining her actions, and they head to the village of Kynesgrove, where a dragon burial mound is supposedly located. Once there, the player and Delphine witness Alduin reviving a dragon from the burial mound and defeat the dragon. Delphine later reveals that she is one of the last surviving members of the Blades—an order of bodyguards sworn to protect Dragonborn Imperial Emperors, and before that, they were sworn to kill dragons. She explains that the Blades have been out of purpose for centuries with no Dragonborn Emperor, and now with the player character being the next Dragonborn, the organization has finally regained its purpose. Afterwards, Malborn, who Delphine tells the player to meet at Solitude to help you, helps the player infiltrate the Thalmor Embassy near the city of Solitude, the headquarters of the Aldmeri Dominion in Skyrim, to follow up on her suspicions about the Thalmor's possible involvement with the dragon threat. While there, the player discover the Thalmor are searching for a man named Esbern, an archivist of the Blades Order, then the Thalmor tell the player to surrender or they will kill Malborn, but Malborn attacks the soldiers and the player has the opportunity to save Malborn though it is not necessary. After escaping the Thalmor Embassy, Delphine then instructs the player to locate Esbern, known to be hiding in the sewers and Ratway of the city of Riften.
The player character accompanies the Blades in search of Alduin's Wall, a prophetic engravement located in an ancient Blades fortress known as Sky Haven Temple. While the Blades set up in the temple, the player character learns that the ancient Nords used a special Thu'um against Alduin called "Dragonrend", representing mankind's comprehensive hatred for the dragons, to cripple his ability to fly so they could engage him. To gain more information, the player meets the ancient dragon Paarthurnax, the leader of the Greybeards who was once one of Alduin's most feared generals. Paarthurnax reveals that Alduin was not truly defeated in the past, but was cast into the currents of time by the use of an Elder Scroll in the hope was that he would never reemerge. The player manages to locate the Elder Scroll within the ancient Dwemer ruin of Blackreach and uses it to peer through a window in time, when Alduin was first defeated, learning the powerful Dragonrend Shout to combat Alduin.
Armed with the knowledge of how the ancient Nords defeated Alduin, the player battles Alduin on the summit of the Throat of the World. Overpowered by the player, Alduin flees to Sovngarde, the Nordic afterlife. The player learns that Dragonsreach, the palace of the Jarl of Whiterun, was originally built to trap and hold a dragon. The Jarl refuses to allow the player to utilize Dragonsreach and possibly endanger the city if the civil war between the Stormcloaks and the Imperial Legion still rages. With the help of the Greybeards, the player calls a council between General Tullius—the Imperial Legion's commander—and Ulfric Stormcloak, successfully calling for a temporary armistice while the dragon threat exists. If the civil war questline has been completed beforehand, thus ending the war, the Jarl eventually agrees with persuasion.
The player summons and traps a dragon named Odahviing in Dragonsreach, learning from him that Alduin has fled to Sovngarde through a portal located high in the Velothi Mountains, at an ancient fort called Skuldafn. Odahviing, impressed with the player's Thu'um and ability to capture him, agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak and undeserving of leadership over the dragon race. Upon arrival at Skuldafn, the player fights their way up to the portal to Sovngarde. Upon entering Sovngarde, the player travels to the Hall of Valor and meets with Ysgramor, the legendary Nord who, along with his Five Hundred Companions, drove the Elves out of Skyrim. Ysgramor informs the player that Alduin has placed a "soul snare" in Sovngarde, allowing him to gain strength by devouring the souls of deceased Nords arriving there. The player meets up with the three heroes of Nordic legend who defeated Alduin originally, and, with their help, destroys the soul snare and defeats Alduin once more.
If the player did not kill Paarthurnax in an earlier side quest, an alternate conclusion is given. The player returns to the summit of the Throat of the World in which Paarthurnax and several other dragons wait. Paarthurnax explains that even though Alduin is defeated, they are in no condition to celebrate for he was once their ally and is still one of their kin. Having asserted his authority over many dragons, Paarthurnax declares that the remainder of the dragons will "submit to his Thu'um," suggesting he wants to take Alduin's place as the leader of the dragons in order to teach them the Way of the Voice.
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